You can download demo 2 on itchio: https://jamplay-dev.itch.io/gravity-storm, play it on your browser on gxgames: https://gx.games/es/games/r4yuo1/gravity-storm-first-mission-demo2-/. I am having some technical issues getting demo 2 on Newgrounds.
This is the my roadmap for Gravity Storm, meaning my plans/goal for the game. In the roadmap I only mention the most important plans I have. Also, most of it is subject to change and I might add new stuff later.
GRAVITY STORM ROADMAP:
- Make a Steam version.
- Graphical improvements.
- 3 new bosses.
- Add at least 5 new levels, and tweaks to every existing level.
- Make a trailer for Gravity Storm.
- Make a Demo 3 (available on Steam, Itchio, Newgrounds and Gxgames).
- Release Gravity Storm in April of 2024 on Steam and Itchio with a price of 7 dollars (with price localization).
- Cutscenes.
- Change the entire soundtrack.
- Key binding/button remapping.
- Redesign the logo.
- New sound settings: sound effects volume, music volume, master volume.
- Add a combo system (if you kill more than one enemy at the same time, you receive extra points and a text pop ups saying "double kill").
- Remake the tutorial.
- Visible battle damage for enemies and the player.
- Give every enemy a name.
- Add Edit/custom mode (a mode where you can change certain aspects of the game like the amount of health, power bar, randomize enemies...).
- Add unlockable illustrations back.
- Add "How to play" manual in the pause menu.