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Jampley-Dev
A guy who likes to make fun games and draw with tiny squares. Currently solo developing Gravity Storm - First Mission.

Game developer, pixe

Joined on 7/23/24

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GRAVITY STORM ROADMAP

Posted by Jampley-Dev - December 12th, 2024


You can download demo 2 on itchiohttps://jamplay-dev.itch.io/gravity-stormplay it on your browser on gxgameshttps://gx.games/es/games/r4yuo1/gravity-storm-first-mission-demo2-/. I am having some technical issues getting demo 2 on Newgrounds.


This is the my roadmap for Gravity Storm, meaning my plans/goal for the game. In the roadmap I only mention the most important plans I have. Also, most of it is subject to change and I might add new stuff later.


GRAVITY STORM ROADMAP:

  • Make a Steam version.
  • Graphical improvements.
  • 3 new bosses.
  • Add at least 5 new levels, and tweaks to every existing level.
  • Make a trailer for Gravity Storm.
  • Make a Demo 3 (available on Steam, Itchio, Newgrounds and Gxgames).
  • Release Gravity Storm in April of 2024 on Steam and Itchio with a price of 7 dollars (with price localization).
  • Cutscenes.
  • Change the entire soundtrack.
  • Key binding/button remapping.
  • Redesign the logo.
  • New sound settings: sound effects volume, music volume, master volume.
  • Add a combo system (if you kill more than one enemy at the same time, you receive extra points and a text pop ups saying "double kill").
  • Remake the tutorial.
  • Visible battle damage for enemies and the player.
  • Give every enemy a name.
  • Add Edit/custom mode (a mode where you can change certain aspects of the game like the amount of health, power bar, randomize enemies...).
  • Add unlockable illustrations back.
  • Add "How to play" manual in the pause menu.

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